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Races
Jun 24, 2011 0:56:37 GMT -5
Post by Roxilicious on Jun 24, 2011 0:56:37 GMT -5
Man Human races are friendly toward each other. They're usually the most civilized and have the least connection with nature. Known for being the intelligent, wise scholars, the humans are the most technologically advanced of the other racial groups. They are also the only racial group to own slaves, if desired.
OLISTHIR Well known for their remarkable ability to shift forms, Olisthirs are informally called shapeshifters. They are arguably the most diverse race of man. Pronunciation: OL-liss-thur Strengths: magic, shapeshifting, diversity Weaknesses: not as physically imposing as other races Suggest Occupations: various Average Height/Weight: M – 6'0" / 172 lbs; F – 5'7" / 148 lbs Average Appearance: Though difficult to define due to their ever-changing appearance, Olisthirs are very diverse in terms of appearance. They have fair or tan skin; blue, green, brown, or hazel eyes; and most any hair color imaginable from black to brown to silver to white. They're rarely ever very short or very tall, but, much like the Vedials, it varies. Derogatory Terms: wishy-washies, zades
POLNOC The rugged, hardy mountaineers of the north, Polnocs are well-adapted to frigid weather conditions and unforgiving terrain. Pronunciation: POLL-nock Strengths: physical strength, high endurance, resistance to cold Weaknesses: speed, agility, using magic Suggested Occupations: knight, warrior, blacksmith, guard Average Height/Weight: M – 6'5" / 198 lbs; F – 6'1" / 164 lbs Average Appearance: Polnocs are generally very tall and very muscular people. They generally sport fair skin, light hair (usually blonde), and blue eyes. Derogatory Terms: barbarians, gorgonas
SOTURI Athletic and quick-witted, Soturi are adept hunter-gatherers and can best any race in terms of surviving in and adapting to nature. They live in generally warmer climates. Pronunciation: soh-TUR-ee Strengths: quick wits, athleticism, adaptability, resistance to fire, poison, and disease Weaknesses: using magic, the cold Suggested Occupations: warriors, guards, knights Average Height/Weight: M – 6'2" / 178 lbs; F – 5'11" / 162 lbs Average Appearance: Soturi are a generally tall people who are very lean and toned. They have dark skin, dark hair, and brown eyes. Derogatory Terms: natives, mavros
VEDIAL Vedials are the most imperial of the four human races. They are very civilized and very adapted to city life. They're skilled with magic and are both diverse in appearance and trade skill. Pronunciation: VEY-dee-ll Strengths: intellect, diverse trade skill Weaknesses: physically inferior Suggested Occupations: diplomat, trader, scholar, mage Average Height/Weight: M – 5'11" / 169 lbs; F – 5'7" / 143 lbs Average Appearance: While physically diverse, most Vedials have fair or tan skin and varying eye colors, hair colors, heights, and weights. Derogatory Terms: mundanes, ordinaries (plural use only), enkos
FAERIE Faeries are the least connected human race. They have the same bodies, but attached to their backs are butterfly-like wings that don't allow them to fly, but allow them to hover and glide. They're not very common, and they like to cause mischief on other races. Faeries age at a fourth the rate of the other races. They come in two sizes: human and pixie. Pronunciation: FAIR-ee Strengths: magic, trickery, connection to nature Weaknesses: fire, fragile bones, physically inferior Suggested Occupations: various (not recommended warriors) Average Height/Weight (human): M – 5'11" / 169 lbs; F – 5'7" / 143 lbs Average Height/Weight (pixie): M – 9" / 5.3 lbs; F – 7" / 3.9 lbs Average Appearance: High elves are a very tall and thin people. They are generally olive-skinned and have light hair and blue, silver, or green eyes. Faeries are the most common race to have unusual colored hair and eyes, such as purple, pink, crimson, green, and blue. Derogatory Terms: silver-tongues, reniels
Beast Most bestial races are miscreants, assassins, thieves, and scoundrels due to their role in society. As slaves to the humans, they have little opportunity for work and success and often work dirty for a living. They all look out for each other and have a close kinship, except for the outcasted merpeople and half-breeds (which are indeed classified as beasts). The bestial races all have their beast form and their animal form, except for merpeople who have their beast form and a human form.
AILOUR These anthropomorphic felines are incredibly skilled with the shadows. They're light on their feet and make great sneaks, thieves, and unseen killers. Most Ailours are independent. Pronunciation: AYE-lore Strengths: intelligence, craftiness, sneakiness, cunning, agility, speed, animal instinct Weaknesses: physical strength, using magic, water, rabies Suggested Occupations: thief, fence, assassin Average Height/Weight: M – 6'1" / 172 lbs; F – 5'9" / 164 lbs Average Appearance: All Ailours have a face that structurally resemble lions, tiger, leopards, and jaguars (i.e. true big cats). They have fur on every square inch of their body, they have whiskers, and they have a tail. While they do have five digits on each hand and foot and opposable thumbs, they retain their catlike claws. Their fur patterns can vary. Derogatory Terms: kitties, housecats, mongrels
KYNIK The canine of the bestial races, Kyniks are wonderful trackers and arguably the strongest of the beasts. They make good guards and are loyal through and through. Pronunciation: KIH-nick Strengths: physical strength, keen sense of smell, animal instinct, quick thinking, agility, speed Weaknesses: using magic, fire, rabies Suggested Occupations: guard, fence, thief, assassin Average Height/Weight: M – 6'3" / 203 lbs; F – 5'11" / 172 lbs Average Appearance: All Kyniks have a face that structurally resemble wolves, foxes, and coyotes, though wolf is most common. They have fur on every square inch of their body, they have whiskers, and they have a tail. While they do have five digits on each hand and foot and opposable thumbs, they retain their doglike claws. Their coats can vary. Derogatory Terms: pups, mongrels, skylos
SAVRA Slippery and elusive, this reptilian race has qualities similar to their feline brothers, Ailours. Savras are sneaky, quick-thinking, and intelligent, and they are skilled miscreants. Pronunciation: SAH-vra Strengths: cunning, intellect, animal instinct, agility, balance, eyesight, waterbreathing (some) Weaknesses: extreme temperatures, using magic, physical strength Suggested Occupations: thief, fence, assassin Average Height/Weight: M – 6'2" / 184 lbs; F – 5'10" / 164 lbs Average Appearance: All Savras have a face that structurally resembles iguanas and dragon lizards. They have scales on every square inch of their body, and some have gills, allowing them to breathe underwater. They have five digits on each hand and foot as well as opposable thumbs, and they retain their long, lizard claws. The Savras who can breathe underwater have webbed digits. They have long, thick tails, and their scale patterns can vary. Eye colors include green and red. Derogatory Terms: lizards, snakes, gators, crocs
TROMO Tromos are the avian race of the bestial group. They, like their reptilian brothers, have incredibly keen eyesight. They have the ability to substitute their arms for wings and fly in their beast form. Pronunciation: TROH-moh Strengths: flight, eyesight, animal instinct, cunning, speed, agility, intelligence, intimidation Weaknesses: cold, fire, using magic, brittle bones Suggested Occupations: thief, fence, assassin, guard Average Height/Weight: M – 6'0" / 172 lbs; F – 5'8" / 158 lbs Average Appearance: All Tromos have a face that structurally resembles eagles, hawks, falcons, harriers, kites, and ospreys. They have feathers on every square inch of their body, and sometimes they do or do not have feathers on the forelimbs (i.e. wings). They can summon their wings on command via Tromo-exclusive magic. They have sharp beaks and keen eyes. They retain their four-digited feet with sharp, curled talons, but they also have more human-like hands with five digits and opposable thumbs. Feather patterns vary. Derogatory Terms: passerines, songbirds, vultures, carrion
MERPERSON The people of the sea, mermaids and mermen, are an outcast of the beast group and more socially accepted by humans and elves. They do not have a fish form, but they do have a human form as well as their half-man, half-fish form. They do not like Ailours, Kyniks, Savras, or Tromos. Pronunciation: MER-per-sun Strengths: breathing underwater, swimming, water Weaknesses: lightning, being out of water for too long Suggested Occupations: various Average Height/Weight: M – 6'0" / 172 lbs; F – 5'8" / 158 lbs Average Appearance: In their fish form, merpeople have the torso of a human and the tail of a fish, whale, dolphin, porpoise, or even seahorse. Tail colors, hair colors, and eye colors vary, though they generally have fair or olive skin. In their fish form, they have gills to breathe underwater. In their human form, they cannot survive long outside of water. Derogatory Terms: fishheads, bubbles
Elf Elvish races are incredibly skilled with magic. There have general feelings of misunderstanding and chaos amongst the different elvish races rather than a shared kinship, making their majority province slightly dysfunctional. Regardless, they are all united by one thing: a natural ability to use magic like a master. Their characteristic pointed ears have given them all a collective derogatory term: knife-ears.
HIGH ELF High elves are undisputedly the most skilled elvish race and the most skilled race in general when it comes to magic. They're incredibly wise and intelligent, and together, those traits have lead to a high sense of extreme arrogance among these people. Pronunciation: – Strengths: strong mages, natural gift for magic Weaknesses: arrogance, weak to destructive magic Suggested Occupations: scholar, mage, alchemist, apothecary Average Height/Weight: M – 6'3" / 187 lbs; F – 6'0" / 169 lbs Average Appearance: High elves are a very tall and thin people. They are generally olive-skinned and have light hair and blue, silver, or green eyes. Derogatory Terms: knife-ears, vanities
DARK ELF Generally the most corrupt and criminal of the elvish races, dark elves share similar traits to the bestial races. They are very cunning, intelligent, and quick-witted, and their near-black skin only aides them in sneaky wrongdoings. Pronunciation: – Strengths: deception, strong magic, trickery, quick minds, resistance to fire and disease, weapon skill Weaknesses: vengeful nature, less physical strength, slaves Suggested Occupations: thief, assassin, battlemage, mage Average Height/Weight: M – 6'0" / 172 lbs; F – 5'7" / 138 lbs Average Appearance: Dark elves have very dark skin – near black – with an unusual, slight, faintly visible greenish/blueish hue to it. They have either silver, white, or black hair, and they always have brilliant, red eyes. Derogatory Terms: knife-ears, mongrels, dogs, demons
FOREST ELF Forest elves are much smaller than their high and dark cousins. They have a strong connection to nature, and they're generally less civilized though not necessarily unkempt. Pronunciation: – Strengths: survivability, adaptability, connection to nature, strong magic Weaknesses: small stature, less physically imposing Suggested Occupations: merchant, forester, alchemist, apothecary, mage Average Height/Weight: M – 5'1" / 101 lbs; F – 4'9" / 88 lbs Average Appearance: Forest elves are the smallest of the elvish races. They are rarely ever petite; instead, they have a stout body that is complemented by their short stature. Forest elves have golden skin and varying hair and eye color, though brown seems to be most common. Derogatory Terms: knife-ears, treerats, mudlovers
SNOW ELF Similar to the Polnocs, snow elves are akin to surviving in the brutally cold, mountainous regions of the north. These elves are rugged and strong and have high endurance and a high tolerance for pain. Pronunciation: – Strengths: survivability, adaptability, resistance to cold, strength (for size), strong magic Weaknesses: small stature, fire, speed, agility Suggested Occupations: various Average Height/Weight: M – 5'4" / 118 lbs; F – 5'0" / 103 lbs Average Appearance: Snow elves have fair skin, light hair, and blue or silver eyes. They are very short but muscular, have a similarly stout appearance to their forest cousins. They're generally taller than the forest elves. Derogatory Terms: knife-ears, snowrats
Semidivine Only two races fall under the group of semidivine. They would be lesser angels and lesser demons, typically just called angels and demons. These beings arose from the interplay between archangels and humans as well as archdemons and humans. The Hexadus then declared interaction between mortals and the divine as blasphemous, and only their offspring remained. Unlike their greater cousins, angels and demons are incapable of passing through different planes of existence.
LESSER ANGELS Angels are generally very kind and sweet. They are more open to helping anyone than most other races. They look out for the good of the people, and they act more as healers than as warriors. Pronunciation: – Strengths: manipulation magic, kindness, ability to fly, semidivinity Weaknesses: fragile wings, rare, outcasted from the interrelations between man, beast, and elf Suggested Occupations: messengers, various Average Height/Weight: M – 5'11" / 164 lbs; F – 5'8" / 146 lbs Average Appearance: Angels commonly have blonde or white hair (generally a light tone). Almost all angels have bright eyes (sky blue, light grey, silver). Skin tone varies. All angels have white feathered wings which they can summon upon command. Derogatory Terms: lightheads, doves, lessers,
LESSER DEMONS More common than their angelic counterpart, the demons of Osoa are very intelligent. They, too, generally look out for the good of the people but in a more barbaric, warrior-like way. Demons are much more prone to crossing over to the darker, more careless side of morality than most races, usually resulting in disconnection from the Hexadus. They're incredibly intelligent. Pronunciation: – Strengths: manipulation magic, ability to fly, semidvinity, intelligence Weaknesses: fragile wings, outcasted from the interrelations between man, beast, and elf Suggested Occupations: messengers, various Average Height/Weight: M – 6'1" / 171 lbs; F – 5'10" / 153 lbs Average Appearance: Demons are taller than angels on average. They have varying frames. Their hair is almost always black, and their eyes are always of a dark shade. All demons have black, dragon-like wings, either pure or tattered and ripped, that they can summon upon command. Derogatory Terms: darkbloods, vultures, lessers
Divine* Divine races are immortal. They dwell in Zerua and Meprise and the other planes of existence other than the mortal world, but they are capable of travelling to the mortal world. Divine races do not have moral or wicked tendencies; they simply work as tenders to those with moral or wicked tendencies who have passed on to a new life.
ARCHANGELS The greater cousin of the mortal angel, archangels have incredible power. They fall somewhere in between gods and mortals, and they can often be considered demigods. Archangels are the divine race of heavenly workers, tending to those with moral tendencies whose souls have passed on to the heavenly plane of existence known as Zerua. Pronunciation: – Strengths: divinity, flying, transcendence into other worlds, incredible power, gifted like mages when it comes to magic, amazingly intelligent Weaknesses: bound to divine planes of existence (can only visit the mortal world for short periods of time), lesser than gods Suggested Occupations: messengers, tenders to the deceased and their souls Average Height/Weight: M – 6'1" / 171 lbs; F – 5'10" / 153 lbs Average Appearance: Archangels look alarmingly similar to their mortal cousin. They have light-colored hair, sky-blue or silver eyes, and white, feathered wings. The only significant difference is that they appear to have a white glow about them. Derogatory Terms: You do not mock an archangel. The Santach usually refer to them in a discriminatory manner as slaves, and thus, their followers and worshipers do as well.
ARCHDEMONS The greater cousin of the mortal demon, archdemons have incredible power. They fall somewhere in between gods and mortals, and they can often be considered demigods. Archdemons are the divine race of hellish workers, tending to those with wicked tendencies whose souls have passed on to the hellish plane of existence known as Meprise. Pronunciation: – Strengths: divinity, flying, transcendence into other worlds, incredible power, gifted like mages when it comes to magic, amazingly intelligent Weaknesses: bound to divine planes of existence (can only visit the mortal world for short periods of time), lesser than gods Suggested Occupations: messengers, tenders to the deceased and their souls Average Height/Weight: M – 6'1" / 171 lbs; F – 5'10" / 153 lbs Average Appearance: Archdemons look strikingly similar to their mortal cousins. They have dark characteristics, such as black hair, dark brown or crimson eyes, and black, dragon-like membrane wings. Derogatory Terms: You do not mock an archdemon. The Santach usually refer to them in a discriminatory manner as slaves.
Acquired These are not races as much as they are acquired classifications. People are generally referred to as their acquired classification instead of their previous race, but these classifications are not genetic. People of these races retain the skills of their birth-race and gain the skills of their acquired race.
Vampires The undead race of bloodsucking leeches. They are generally creatures of the night with miscreant tendencies. Strengths: Incredible physical strength and speed, magic-use, an exclusive spell to suck the life energy out of other organisms, predatory heightened senses of smell, hearing, and vision. Weaknesses: They burn, burst into flames, sizzle, fry, or bake in direct sunlight, and they are very weak to fire and light magic. Appearance: Vampires, regardless of their parent-race, are fair-skinned and have red eyes and sharp, elongated fangs. Not drinking blood does not result in death; it results in a weakened vampire. Method of Acquiring: Vampirism is a disease contracted by other vampires drinking the blood of the unaffected. Cure: A complex cure exists and will be revealed soon.
Werebeasts The bestial race of metamorphosing humans. Werebeasts aren't as recognizable as ghosts and vampires at first glance, but small details signify their difference. Ailours, kyniks, savras, tromos, merpeople, and kalahati are incapable of acquiring this classification, but ailours and kyniks can pass it on. Werebeasts can transform at will, but they always transform involuntarily during the night of the full Silentis moon. Strengths: Incredible speed and strength in their beast form, the magical ability to induce an extreme fear into their attackers, claws and fangs, strong defenses against magic and most weapons, armor-piercing strength and claws. Weaknesses: Feared by most, attacked on sight by most (in beast form), weak to silver. Appearance: Average humans, but their blood is black and their eyes usually seem... Feral. Method of Acquiring: Drink the blood of another werebeast or an ailour or kynik. Cure: A complex cure exists and will be revealed soon. Varieties: Wolf and big cat (sabrecat, tiger, lion, leopard, panther, jaguar, mountain lion)
Ghosts The undead race of ethereal spirits. They are the spiritual remnants of a deceased person. They live in Zerua or Meprise but can haunt the mortal world as well as Santach planes. Strengths: Magic, intangibility, inability to die (upon 'ghost death', the spirit is sent back to whence they came) Weaknesses: Magic, silver, unable to use weapons. Appearance: Translucent beings with an ethereal, divine aura/smoke about them. Method of Acquiring: Die. Cure: None.
* a divine race is not one to be played regularly in the mortal world. you must purchase this race from the shop to create a character of this race.
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